No problem, I'm also a backer so I'm seeing how it is coming!
Ideally it would be one of those screens that checks the hardware and only shows to DMG people, preventing them from proceeding.
Some have added mini games etc. that only appear on DMG as well, but just a screen with one of your characters looking disappointed and saying it is only for GBC would be all that's needed when played on DMG.
I've also seen ones add a warning that it just won't play as intended on DMG, but I'm not a fan of that as you should be playing it as intended.
Dendy6502
Recent community posts
Nice looking game. Tried on DMG and it could definitely use a "GB Color Only" screen haha. I've seen stuff be slow or freeze, but this was very glitched out graphics on DMG.
Will the final version be GBC only or will you optimize for DMG as well? I don't mind either way, in fact it is cool when the extra power of the color is used, but I also respect DMG compatibility.
I really enjoy playing this for a few rounds every now and then. It makes me want more haha. I'd love to see it expanded upon, but understand if you're moving on to something else. Anything from more options/blocks/stuff in general (maybe even weird/magical stuff, kinda like Mario Golf etc) to having it tie into something bigger like a story.
Something just really hits me good with this one, but I do need to play it in small chunks just cause the content is a bit limited. Brilliant concept overall!
Thanks, I'd only briefly checked out each so far. I guess with multi-game packs I expect a demo to just be like 3 of the games, but of course this is a legit way to demo them all! It may help for clarification to note the difference somewhere, either here or on the full version store page (unless you already did and I missed it!).
Thanks for that, and for marketing it with LRG as a GBC game. For DMG stuff I do like to use the palettes due to color blindness. I had an issue when they released Melon Journey as a DMG game, as it actually has a GBC palette that forces DMG-like colors on it, preventing me from using an alternate palette on my actual GBC. In most cases a proper GBC palette I'll be fine with as well, just not when it is all greens haha.
Is there a difference in the DMG digital vs the GBC digital when played on DMG? I notice the GBC version works just fine on DMG, while the DMG version has no color on GBC. So any difference aside from one disabling color mode? Just curious! Waiting on my physical but checking these out. Is it based on the current GBC digital?
When you view the list of downloads, versions go up to 9 (Gameboy Advance) for some, and much lower for others (2 for PSP). I wasn't sure if a version 9 might have some corrections not in a version 2.
I ended up going with the Commodore Plus 4 version to play both because it was a version 9, I wanted to use a kb, and the emulator has a nice curved CRT filter. I also wanted to learn to load stuff on a system I'd never used before. That's been working great so far.
Is there any info about what the version numbers mean? If I'm going to play via emulation, should I aim for a platform with a higher version number? Or is it just the version number for THAT platform, with a higher meaning more things have been fixed over time?
I have the GBA physical, the interface makes me feel like I'm learning to be a court stenographer lol, and the GBC version, which isn't too bad, and I'm glad I got them and the goodies, but I think I'd rather type on a keyboard hah. And playing on modern Windows directly seems wrong.
I may get a physical Apple II version at some point as well as I can run that on real hardware as well.
Help, just got the physical GBA game. Save works fine, but it says it doesn't recognize the verb load. Still types it for me, but it isn't working!I'm following the instructions in the gba text files to either type it or use the shortcut, but it doesn't know load, but knows save. Digital version doing the same.